quinta-feira, 1 de setembro de 2016

[TCG] Lista de Cartas Limitadas / Banidas 2016

 
As suas restrições começam a partir de 29 de Agosto

Resultado de imagem para performapal monkeyboard

BANIDAS (RECENTES)
Performapal Monkeyboard
Kaiser Colosseum
LIMITADAS (RECENTES)
Cir, Malebranche of the Burning Abyss
Ehther the Heavenly Monarch
Kozmo Dark Destroyer
Majespecter Unicorn – Kirin
Beatrice, Lady of the Eternal
Emergency Teleport
Pantheism of the Monarchs
Pendulum Call
The Monarchs Stormforth
SEMI-LIMITADAS (RECENTES)
Maxx “C”
Thunder King Rai-Oh
Wind-Up Magician
NEWLY UNLIMITED
Thousand-Eyes Restrict
Allure of Darkness
Gold Sarcophagus

segunda-feira, 25 de abril de 2016

[TCG] Últimas Cartas de SHVI

 
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Kozmo Walker
2400/1200
DARK Machine-Type
If one or more of your “Kozmo” cards would be destroyed by battle or an opponents card effect, you can destroy a different “Kozmo” card you control instead. If this card is destroyed by battle or card effect and sent to the graveyard: you can banish this card; Special Summon 1 Level 5 or lower “Kozmo” monster from your deck.



Super Anti-Kaiju War Machine Mecha-Dogoran
Level 8 / LIGHT / Machine / ? ATK / 2000 DEF
Cannot be Normal Summoned/Set. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand). You can only control 1 “Kaiju” monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 “Kaiju” monster from your hand or Graveyard to this card. This card gains ATK equal to the combined ATK of the “Kaiju” monsters equipped to it by this effect.

Thunder King, the Lightningstrike Kaiju
Level 9 / LIGHT / Thunder / 3300 ATK / 2100 DEF
You can Special Summon this card (from your hand) to your opponent’s side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent’s cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

sexta-feira, 22 de abril de 2016

[TCG] Cartas Exclusivas de SHVI

 
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Kozmo Dark Planet
Level 10 DARK Machine-Type [Special Summon] Effect Monster
ATK 4000
DEF 4000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing “Kozmo” monsters from your hand whose Levels equal 10 or more and cannot be Special Summoned by other means. Cannot be targeted by your opponent’s card effects. During either player’s turn, when a Spell Card is activated: you can banish 1 “Kozmo” monster in your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or by a card effect and sent to the Graveyard: you can banish this card from your Graveyard; add 1 Level 9 or lower “Kozmo” monster from your Deck to your hand.

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Kozmo Darklady
Level 5 DARK Psychic-Type Effect Monster
ATK 2200
DEF 1800
During either player’s turn: you can banish this card: Special Summon 1 Level 6 or higher “Kozmo” monster from your hand. You can only use this effect of “Kozmo Dark Lady” once per turn. Once per turn, during either player’s turn when another monster’s effect is activated: you can pay 1000 LP: Negate that activation, and if you do, destroy that monster.

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Kozmo Fearful Lion
Level 2 LIGHT Psychic-Type Effect Monster
ATK 1200
DEF 500
During either player’s turn: you can banish this card: Special Summon 1 Level 3 or higher “Kozmo” monster from your hand. You can only use this effect of “Kozmo Fearful Lion” once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished “Kozmo” monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.

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Kozmourning
Continuous Trap Card
Monsters destroyed in battle by “Kozmo” monsters you control are shuffled into the Deck instead of being sent to the Graveyard. You can banish this card from your Graveyard; this turn, the first time you would take battle damage from a battle involving a “Kozmo” monster you control, you gain that much LP instead.

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Cattle Calling
Quick-Play Spell Card
Send 1 face-up monster you control whose original Type is Beast, Beast-Warrior or Winged-Beast; Special Summon 1 monster with the same original Type from your Extra Deck, but it cannot attack, its effects are negated, and it is destroyed during the End Phase. You can only activate 1 “Cattle Calling” per turn.

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Kaiju X-Files
Continuous Spell Card
Each time one or more “Kaiju” monsters are Special Summoned from the hand and/or Graveyard, put 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 “Kaiju” monster on the field; destroy it, then Special Summon 1 “Kaiju” monster from your Deck with a different original name to the controller’s side of the field. You can send this card with 3 or more Kaiju Counters to the Graveyard; add 1 “Kaiju” Spell or Trap Card from your Deck to your hand, except “Kaiju X-Files”.

[OCG] Pack do Filme (Últimas Cartas)

 
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MVP1-JP024 Dimension Guardian
Continuous Trap Card
Activate by targeting 1 face-up Attack Position monster you control.
(1) That target cannot be destroyed by battle or card effect. If that target leaves the field, destroy this card.

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MVP1-JP026 Dark Horizon
Normal Trap Card
(1) When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took.

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MVP1-JP027 Metamor Clay Fortress
Continuous Trap Card
(1) Target 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000). Then, equip that target to this card. (This card is also still a Trap Card.)
(2) This card gains ATK and DEF equal to the ATK and DEF of the monster equipped to it by its effect. At the end of the Damage Step, if this card attacked, change it to Defense Position.

quinta-feira, 21 de abril de 2016

[OCG] Pack do Filme

 
Mais cartas do pack do filme foram anunciadas, embora com pouca resolução.

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Canto Superior Esquerdo:
Houkai Gasshin / Cubic Combination
Normal Trap Card
(1) Fusion Summon 1 “Cubic” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
(2) During either player’s turn, if a face-up “Cubic” monster is destroyed by battle, or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower “Cubic” monster from your hand or Deck, ignoring its Summoning conditions, but it cannot be destroyed by battle or card effect this turn.

Média Superior:
Houkai Rin’ne / Cubic Reincarnation

Canto Superior Direito:
Houkaigou / Cubic Karma
Continuous Spell Card
(1) When this card is activated: You can target 1 “Cubic” monster you control, except “Vjam the Cubic Spawn”; send any number of “Vjam the Cubic Spawn” from your hand and/or Deck to the Graveyard, then have that target gain 800 ATK for each monster sent to the Graveyard by this effect.
(2) If “Vjam the Cubic Spawn” is Special Summoned by a “Cubic” monster effect during your opponent’s turn: send this card to the Graveyard, and if you do, halve your opponent’s LP.
(3) You can banish this card from your Graveyard; add 1 “Cubic” monster from your Deck to your hand.

Canto Inferior Esquerdo:
Houkai Mandara / Cubic Mandala
Continuous Trap Card
Activate this card while you control a “Cubic” monster, by targeting any number of monsters in your opponent’s Graveyard that were sent there this turn because they were destroyed:
(1) Special Summon them to your opponent’s side of the field, but their ATKs become 0, and if you Summon them, place 1 Cubic Counter on each of them. Monsters with Cubic Counters cannot attack, also their effects are negated.
(2) While your opponent controls any of those monsters, your opponent’s activated monster effects are negated.
(3) If all of those monsters leave the field, destroy this card.

Média Inferior:
Houkai Hadou / Cubic Aura
Normal Spell Card
(1) Target 2 face-up monsters on the field (1 “Cubic” monster you control and 1 monster your opponent controls); double that “Cubic” monster’s ATK, and if you do, halve that opponent’s monster’s ATK.
(2) You can banish both this card and any number of “Cubic” monsters (min. 1) from your Graveyard, then target face-up monsters your opponent controls, up to the number of banished “Cubic” monsters; place 1 Cubic Counter on each of those targets. Monsters with Cubic Counters cannot attack, also their effects are negated.

Canto Inferior Direito:
Ankoku Houkai Jashin Crimson Nova Trinity / Crimson Nova Trinity, the Dark Cubic Wicked Deity
Level 10 DARK Fiend-Type Fusion Effect Monster
ATK 4500
DEF 3000
Fusion Materials: 3 “Crimson Nova, the Dark Cubic Deity”
Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways.
(1) Cannot be targeted by, or destroyed by, an opponent’s card effect.
(2) When this card declares an attack: Halve your opponent’s LP.
(3) If this card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row.
(4) If you take effect damage: You can inflict the same amount of damage to your opponent.

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Canto Superior Esquerdo:
Houkaijuu Dark Ganex / Dark Ganex, the Cubic Beast
Level 2 EARTH Beast-Type [Special Summon] Effect Monster
ATK 0
DEF 0
Cannot be Normal Summoned or Set.
Must first be Special Summoned by your hand by sending 1 “Cubic” monster from your field to the Graveyard.
(1) If Special Summoned this way, this card gains 1000 ATK.
(2) When this card destroys a monster by battle: You can target up to 2 “Vjam, the Cubic Spawn” in your Graveyard; send this card to the Graveyard, and if you do, Special Summon those targets, then you can add 1 “Blade Garudia, the Cubic Beast” from your Deck to your hand.

Canto Superior Direito:
Final Geas
Normal Trap Card
If 2 or more monsters with an original Level of 7 or higher were sent from the field to the Graveyard (1 or more from each side) this turn: banish as many monsters from each player’s Graveyard as possible, then you can Special Summon the 1 Spellcaster-Type monster with the highest Level among those banished by this card’s effect. (If it’s a tie, you get to choose.)

Metalhold the Moving Battlement

Canto Inferior Direito:
Magicians’ Protection
Continuous Trap Card
(1) While you control a Spellcaster-Type monster, halve all damage you take.
(2) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.

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Canto Superior Esquerdo:
Pandemic Dragon
Level 7 DARK Dragon-Type Effect Monster
ATK 2500
DEF 1000
(1) Once per turn: You can pay LP in multiples of 100; face-up monsters on the field, except this card, lose that much ATK.
(2) Once per turn: You can target 1 monster on the field with ATK equal to or lower than this card’s; destroy that monster.
(3) If this card is destroyed by battle or card effect: face-up monsters on the field lose 1000 ATK.

Deep-Eyes White Dragon
Kaiser Blood Vorse / Kaiser Vorse Raider
Ryuu no Toushi / Dragon’s Perseverance
Blue-Eyes Chaos MAX Dragon
Assault Wyvern

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Canto Superior Esquerdo:
Unmei no Hakkutsu / Unearthing Destiny
Normal Trap Card
(1) When you take battle damage: Draw 1 card.
(2) If this card in its owner’s control is destroyed by an opponent’s card effect: Draw 1 card for each “Unearthing Destiny” in your Graveyard.

Média Superior:
Dimension Reflector
Continuous Trap Card
Activate this card by banishing 2 monsters you control, then targeting 1 face-up monster your opponent controls;
(1) Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type / DARK / Level 4 / ATK ? / DEF ?). If Summoned this way, this card’s ATK and DEF become equal to that target’s ATK.
(2) If this card is Special Summoned by its own effect: Inflict damage to your opponent equal to this card’s ATK.

Gold Gadget
Hikari no Gofuureiken / Spirit Swords of Revealing Light

Média Inferior:
Madoukeiyaku no Tobira / Gate of the Magical Contract
Normal Spell Card
(1) Hand your opponent 1 Spell Card from your hand, then add to your hand 1 Level 7 or 8 DARK monster from your Deck.

Kuromajutsu no Veil / Dark Magic Veil

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Canto Superior Esquerdo:
Counter Gate
Normal Trap Card
(1): When an opponent’s monster declares a direct attack: Negate that attack, and if you do, draw 1 card, and if the drawn card is a monster, you can (Special?) Summon it in face-up Attack Position.

Média Superior:
Krystal Avatar
Continuous Trap Card
(1) When an opponent’s monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK 0/DEF 0), then change the attack target to this card. If Summoned this way, this card’s ATK becomes the amount of LP you had when this card was activated. (This card is also still a Trap Card.)
(2) If this card was Summoned by its own effect, and it is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to this card’s ATK.

Chaos Form
Marshmacron
Ganseki no Banpei / Giant Sentry of Stone

Canto Inferior Direito:
Yuubaku / Polymereaction
Normal Trap Card
(1) When a card(s) you control is destroyed by a Spell Card or Spell effect: Target 1 card your opponent controls; destroy it.
(2): During either player’s turn, except during the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell Card or Spell effect: You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it.

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Canto Superior Esquerdo:
Ankoku Houkaishin Crimson Nova / Crimson Nova, the Dark Cubic Deity
Level 10 DARK Fiend-Type [Special Summon] Effect Monster
3000/0
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by revealing 3 other “Cubic” cards in your hand with different names, and cannot be Special Summoned by other ways.
You can only use the (3)rd effect of “Crimson Nova, the Dark Cubic Deity” once per turn.
(1) This card is unaffected by activated effects from any other monster whose original ATK is 3000 or less.
(2) If this card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row.
(3) During your End Phase: Inflict 3000 damage to each player.

Média Superior:
Houkaitei Vulcan Dragni / Vulcan Dragni, the Cubic Emperor
Level 3 FIRE Fairy-Type [Special Summon] Effect Monster
ATK 0
DEF 0
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by sending 2 “Cubic” monsters you control to the Graveyard.
(1) If Special Summoned this way, this card gains 1600 ATK.
(2) If this card is Special Summoned from the hand: Inflict 800 damage to your opponent.
(3) At the end of the Damage Step, if this card attacked or was attacked: You can target up to 2 “Vjam, the Cubic Spawn” in your Graveyard; send this card to the Graveyard, and if you do, Special Summon those targets, then you can add 1 “Indiora Death Bolt, the Cubic Suprememperor” from your Deck to your hand.

Canto Superior Direito:
Houkai Choujuu Buster Gandhair / Buster Gandhair, the Cubic Supremebeast
LIGHT Level 4 Beast-Type [Special Summon] Effect Monster
0/0
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by sending 3 “Cubic” monsters you control to the Graveyard.
(1): If Special Summoned this way, this card gains 3000 ATK.
(2): This card can make up to 3 attacks during each Battle Phase.
(3): If this card in your possession is sent to your Graveyard by an opponent’s card (including by battle, by card effect, or by being destroyed): You can target up to 3 “Cubic” monsters in your Graveyard; Special Summon them, then you can add 1 “Cubic” card from your Deck or Graveyard to your hand.

Houkai Choutei Indiora Desu Boruto / Indiora Death Bolt, the Cubic Suprememperor

Média Inferior:
Houkaitei Geira Gale / Geira Gale, the Cubic Emperor
Level 2 WIND Fairy-Type [Special Summon] Effect Monster
ATK 0
DEF 0
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by sending 1 “Cubic” monster you control to the Graveyard.
(1) If Special Summoned this way, this card gains 800 ATK.
(2) If this card is Special Summoned from the hand: Inflict 800 damage to your opponent.
(3) At the end of the Damage Step, if this card attacked or was attacked: You can target up to 2 “Vjam, the Cubic Spawn” in your Graveyard; send this card to the Graveyard, and if you do, Special Summon those targets, then you can add 1 “Vulcan Dragni, the Cubic Emperor” from your Deck to your hand.

Houkaijuu Blade Garudia / Blade Garudia, the Cubic Beast

terça-feira, 19 de abril de 2016

[OCG] Pack do Filme

 
Mais cartas foram vazadas.

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MVP1-JP002 Kaiser Blood Vorse / Kaiser Vorse Raider
DARK Level 5 Beast-Warrior-Type Effect Monster
1900/1200
(1): If you control no monsters, you can Special Summon this card (from your hand).
(2): If this card destroys an opponent’s monster by battle: This card gains 500 ATK.
(3): If this card is destroyed by battle: The monster that destroyed it loses 500 ATK.

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MVP1-JP003 Assault Wyvern
LIGHT Level 4 Dragon-Type Effect Monster
1800/1000
(1): When this card destroys an opponent’s monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except “Assault Wyvern”.

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MVP1-JP005 Deep-Eyes White Dragon
LIGHT Level 10 Dragon-Type Effect Monster
0/0
(1): When a face-up “Blue-Eyes” monster you control is destroyed by battle or by your opponent’s card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the number of Dragon-Type monsters with different names in your Graveyard x 600.
(2): If this card is Normal Summoned or Special Summoned: Target 1 Dragon-Type Monster in your Graveyard; this card’s ATK becomes that monster’s.
(3): If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.

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MVP1-JP007 Ryuu no Toushi/Dragon’s Perseverance
Quick-Play Spell
(1): Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, this card gains 1 additional attack during each Battle Phase this turn.

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MVP1-JP019 Kuromajutsu no Veil/Dark Magic Veil
Spell
(1): Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.

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MVP1-JP023 Dimension Sphinx
Continuous Trap
Activate this card by targeting 1 face-up Attack Position monster you control.
(1) Once per Battle Step, if the targeted monster is being attacked by an opponent’s monster with higher ATK than its own: You can inflict damage to your opponent equal to the difference between that attacking monster’s ATK and the targeted monster’s ATK.
(2) If the targeted monster leaves the field, destroy this card.

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MVP1-JP025? Dimension Mirage
Continuous Trap
Activate this card by targeting 1 face-up Attack Position monster your opponent controls.
(1): If the targeted monster attacks another monster, but the monster targeted for that attack was not destroyed by the battle, at the end of the Damage Step: You can banish 1 monster from your Graveyard; the targeted monster must attack again in a row.
(2): If the targeted monster leaves the field, destroy this card.

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MVP1-JP031 Hikari no Gofuureiken/Spirit Swords of Revealing Light
Continuous Trap
(1): Once per battle, when an opponent’s monster declares an attack: You can pay 1000 LP; negate that attack.
(2): During your opponent’s turn: You can banish this card in your Graveyard; for the rest of the turn, your opponent’s monsters cannot attack directly.

segunda-feira, 18 de abril de 2016

V Jump de Junho de 2016 (Pharaoh's Memories)

 
De primeiríssima, mostrando um remake do monstro de RPG que o Yugi usou contra o Bakura.

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Chinmoku no Kenshi – Silent Swordman / Silent Swordsman
Level 4 LIGHT Warrior-Type [Special Summon] Effect Monster
ATK 1000
DEF 1000
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways.
(1) Once per turn, during each Standby Phase: This card gains 500 ATK.
(2) Once per turn, during either player’s turn, when a Spell Card is activated: You can activate this effect; negate that activation.
(3) If this card is destroyed by battle, or this card in its owner’s control is destroyed by an opponent’s card effect: You can activate this effect; Special Summon 1 “Silent Swordsman” monster from your hand or Deck, except “Silent Swordsman”, ignoring the Summoning Conditions.

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Chinmoku no Tsurugi / Silent Sword
Quick-Play Spell Card
(1) Target 1 “Silent Swordsman” monster you control; that monster you control gains 1500 ATK and DEF, and if it does, it is unaffected by your opponent’s card effects for the rest of the turn. This card’s activation, and this effect, cannot be negated.
(2) You can banish this card from your Graveyard: add 1 “Silent Swordsman” monster from your Deck to your hand.

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Ultimate Burst
Normal Spell Card
(1) Target 1 Fusion Summoned “Blue-Eyes Ultimate Dragon” you control; for the rest of this turn, it can make up to 3 attacks during each Battle Phase, and if it attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

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Reprint: Silent Swordsman LV3

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Reprints:
Silver’s Cry
Dragon Shrine
Blue-Eyes Ultimate Dragon

V Jump de Junho de 2016 (Pack do Filme)

 

Mostrando os Novos Gadgets.

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Silver Gadget
Level 4 LIGHT Machine-Type Effect Monster
ATK 1500
DEF 1000
You can only activate 1 effect among the (1)st and (2)nd effects of “Silver Gadget” per turn, and only once that turn.
(1) When this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 4 Machine-Type monster from your hand.
(2) If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 Level 4 “Gadget” monster from your Deck, except “Silver Gadget”.

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Kidou Yousai Metal Hold / Metalhold the Mobile Fortified Fortress OR Metalhold the Moving Battlement
Continuous Trap Card
(1) Activate this card by targeting any number of Level 4 Machine-Type monsters you control; Special Summon this card as an Effect Monster to your Monster Zone (Machine-Type/EARTH/Level 4/ATK 0/DEF 0), then equip those targeted face-up monsters to this monster. (This card is also still a Trap Card).
(2) If Special Summoned by its own effect, this card gains ATK equal to the combined original ATK of the monsters equipped to it by its own effect, also your opponent cannot target other monsters you control for attacks or with card effects.

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Chaos Form
Ritual Spell Card
This card can be used to Ritual Summon any “Chaos” or “Black Luster” Ritual Monster.
(1) Tribute monsters from your hand or field, and/or banish “Blue-Eyes White Dragon(s)” or “Dark Magician(s)” from your Graveyard, and after that, Ritual Summon from your hand 1 “Chaos” or “Black Luster” Ritual Monster whose Level exactly equals the total Levels of those monsters.

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Houkai Rin’ne / Houkai Reincarnation
Normal Trap Card
(1) When an opponent’s monster attacks directly: Target that attacking monster; your opponent Special Summons all monsters with the same name from their hand, Deck, or Graveyard, and if your opponent does, that target and all monsters Special Summoned by this effect have their ATK changed to 0, and if you do that, place 1 Houkai Counter on each of those monsters. Monsters with Houkai Counters cannot attack and their effects are negated. You can Special Summon 1 Level 4 or lower “Houkai” monster from your hand, ignoring its Summoning conditions.

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